Thursday, 4 April 2013

Dynameshes etc.

Hey there,

Here are some recent endeavours. First up, some sculpts of secondary characters. I roughed out all the faces from primitives using Dynamesh to try and get a better handle on working that way rather than bringing in a base mesh from Maya. Still finding my way with it, but I can definitely see the benefits.

This guy's a cad:

Femme fatale from a concept a while ago:

Blockheaded goon:

Our princess is in another castle:

Playing with colours - wheeeee!!!

I'm going to be doing some lectures and demos at the Digipen school in Seattle next week so I'm currently prepping for that. I'm going to put the materials I create into a tutorials/step by step section in the book. Which is coming. Honest.